Chapter begins at Unity
Samantha joins the Unity Ads crew. The story kicks off.
She started at Unity on September 1, 2019. We're counting every neon second until she walks out at 5:00 PM Pacific.
Connect on LinkedInLive tally since day one.
How long this epic era lasts in full.
A ticket-stub timeline of milestones, ads wins, and tech glow-ups.
Samantha joins the Unity Ads crew. The story kicks off.
Unity priced its IPO at $52 per share and set trading for the NYSE as U the next day.
IPO announcementUnity completed the $1.625B acquisition of Weta Digital’s tools, pipeline, and engineering talent.
Weta Digital releaseThe merger closed, expanding Unity’s end-to-end platform for building, running, and growing mobile games.
ironSource merger updateUnity Ads shared a deep dive on migrating to Google Cloud Memorystore for Redis Cluster and reaching 10 million operations per second.
Read the tech blogUnity launched Audience Hub to deliver privacy-first, high-intent audiences for brand campaigns across mobile and CTV.
Audience Hub releaseUnity made Ad Quality available as a free, standalone SDK so every publisher can audit ad experience and safety.
Ad Quality announcementThe Unity Ads adapter release aligned with SDK 4.16.1 and introduced compatibility with LevelPlay 9.0.0+.
Unity Ads adapter changelogThe latest SDK release focuses on stability, improving ANR handling on some low-memory devices.
Unity Ads SDK changelogA little reel of the moments that made the chapter special.
Samantha, you crushed it. Now let's make the exit look cinematic. Consider this your official permission to celebrate early.